CkSshTunnel C++ Reference Documentation
CkSshTunnel
Current Version: 10.0.0
The SSH tunnel class provides for the ability to run a self-contained SSH tunnel in a background thread. It can behave as a SOCKS proxy, accepting connections from SOCKS4 or SOCK5 proxy clients and fowarding connections through an SSH tunnel. This is the "dynamic port forwarding" mode of operation. It can also behave in a static port forwarding mode (where it accepts connections and forwards the connection to a pre-defined remote destination IP:port).
Object Creation
// Local variable on the stack CkSshTunnel obj; // Dynamically allocate/delete CkSshTunnel *pObj = new CkSshTunnel(); // ... delete pObj;
Properties
AbortCurrent
void put_AbortCurrent(bool newVal);
When set to true, causes the currently running method to abort. Methods that always finish quickly (i.e.have no length file operations or network communications) are not affected. If no method is running, then this property is automatically reset to false when the next method is called. When the abort occurs, this property is reset to false. Both synchronous and asynchronous method calls can be aborted. (A synchronous method call could be aborted by setting this property from a separate thread.)
topAcceptLog
const char *acceptLog(void);
void put_AcceptLog(const char *ansiOrUtf8Str);
Contains an in-memory log of the listen thread. This will only contain content if the KeepAcceptLog property is true.
topAcceptLogPath
const char *acceptLogPath(void);
void put_AcceptLogPath(const char *ansiOrUtf8Str);
Specifies a log file to be kept for the activity in the listen thread.
topClientIdentifier
const char *clientIdentifier(void);
void put_ClientIdentifier(const char *ansiOrUtf8Str);
The client-identifier string to be used when connecting to an SSH/SFTP server. Starting in Chilkat v9.5.0.99, the default is "SSH-2.0-Chilkat_" + the Chilkat version number, such as "SSH-2.0-Chilkat_9.5.0.99".
Note: The client identifier should always begin with "SSH-2.0-". SSH servers may disconnect if it does not.
topConnectTimeoutMs
void put_ConnectTimeoutMs(int newVal);
Maximum number of milliseconds to wait when connecting to an SSH server. The default value is 10000 (i.e. 10 seconds). A value of 0 indicates no timeout (wait forever).
topDebugLogFilePath
const char *debugLogFilePath(void);
void put_DebugLogFilePath(const char *ansiOrUtf8Str);
If set to a file path, causes each Chilkat method or property call to automatically append it's LastErrorText to the specified log file. The information is appended such that if a hang or crash occurs, it is possible to see the context in which the problem occurred, as well as a history of all Chilkat calls up to the point of the problem. The VerboseLogging property can be set to provide more detailed information.
This property is typically used for debugging the rare cases where a Chilkat method call hangs or generates an exception that halts program execution (i.e. crashes). A hang or crash should generally never happen. The typical causes of a hang are:
- a timeout related property was set to 0 to explicitly indicate that an infinite timeout is desired,
- the hang is actually a hang within an event callback (i.e. it is a hang within the application code), or
- there is an internal problem (bug) in the Chilkat code that causes the hang.
DestHostname
const char *destHostname(void);
void put_DestHostname(const char *ansiOrUtf8Str);
The destination hostname or IP address (in dotted decimal notation) of the service (such as a database server). Data sent through the SSH tunnel is forwarded by the SSH server to this destination. Data received from the destination (by the SSH server) is forwarded back to the client through the SSH tunnel.
topDestPort
void put_DestPort(int newVal);
The destination port of the service (such as a database server).
topDynamicPortForwarding
void put_DynamicPortForwarding(bool newVal);
If true, then this behaves as a SOCKS proxy server for inbound connections. When this property is true, the DestHostname and DestPort properties are unused because the destination IP:port is dynamically provided by the SOCKS client. The default value of this property is false.
When dynamic port forwarding is used, the InboundSocksVersion property must be set to 4 or 5. If inbound SOCKS5 is used, then the InboundSocksUsername and InboundSocksPassword may be set to the required login/password for a client to gain access.
HostKeyFingerprint
Set after connecting to an SSH server. The format of the fingerprint looks like this: "ssh-rsa 1024 68:ff:d1:4e:6c:ff:d7:b0:d6:58:73:85:07:bc:2e:d5"
topHttpProxyAuthMethod
const char *httpProxyAuthMethod(void);
void put_HttpProxyAuthMethod(const char *ansiOrUtf8Str);
If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy authentication method name. Valid choices are "Basic" or "NTLM".
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through an HTTP proxy.
topHttpProxyDomain
const char *httpProxyDomain(void);
void put_HttpProxyDomain(const char *ansiOrUtf8Str);
The NTLM authentication domain (optional) if NTLM authentication is used w/ the HTTP proxy.
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through an HTTP proxy.
topHttpProxyHostname
const char *httpProxyHostname(void);
void put_HttpProxyHostname(const char *ansiOrUtf8Str);
If an HTTP proxy is to be used, set this property to the HTTP proxy hostname or IPv4 address (in dotted decimal notation).
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through an HTTP proxy.
topHttpProxyPassword
const char *httpProxyPassword(void);
void put_HttpProxyPassword(const char *ansiOrUtf8Str);
If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy password.
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through an HTTP proxy.
topHttpProxyPort
void put_HttpProxyPort(int newVal);
If an HTTP proxy is to be used, set this property to the HTTP proxy port number. (Two commonly used HTTP proxy ports are 8080 and 3128.)
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through an HTTP proxy.
topHttpProxyUsername
const char *httpProxyUsername(void);
void put_HttpProxyUsername(const char *ansiOrUtf8Str);
If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy login name.
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through an HTTP proxy.
topIdleTimeoutMs
void put_IdleTimeoutMs(int newVal);
A tunnel will fail when progress for sending or receiving data halts for more than this number of milliseconds. The default value is 10,000 (which is 10 seconds). A timeout of 0 indicates an infinite wait time (i.e. no timeout).
topInboundSocksPassword
const char *inboundSocksPassword(void);
void put_InboundSocksPassword(const char *ansiOrUtf8Str);
If dynamic port forwarding is used, then this may be set to the password required for authenticating inbound connections.
topInboundSocksUsername
const char *inboundSocksUsername(void);
void put_InboundSocksUsername(const char *ansiOrUtf8Str);
If dynamic port forwarding is used, then this may be set to the username required for authenticating inbound connections. If no username is set, then the inbound connection needs no authentication.
topIsAccepting
true if a background thread is running and accepting connections.
topKeepAcceptLog
void put_KeepAcceptLog(bool newVal);
If true, then an in-memory log of the listen thread is kept. The default value is false.
topKeepTunnelLog
void put_KeepTunnelLog(bool newVal);
If true, then a log of the SSH tunnel thread activity is kept in memory. The default value is false.
topLastErrorHtml
Provides information in HTML format about the last method/property called. If a method call returns a value indicating failure, or behaves unexpectedly, examine this property to get more information.
topLastErrorText
Provides information in plain-text format about the last method/property called. If a method call returns a value indicating failure, or behaves unexpectedly, examine this property to get more information.
LastErrorXml
Provides information in XML format about the last method/property called. If a method call returns a value indicating failure, or behaves unexpectedly, examine this property to get more information.
topLastMethodSuccess
void put_LastMethodSuccess(bool newVal);
Indicate whether the last method call succeeded or failed. A value of true indicates success, a value of false indicates failure. This property is automatically set for method calls. It is not modified by property accesses. The property is automatically set to indicate success for the following types of method calls:
- Any method that returns a string.
- Any method returning a Chilkat object, binary bytes, or a date/time.
- Any method returning a standard boolean status value where success = true and failure = false.
- Any method returning an integer where failure is defined by a return value less than zero.
Note: Methods that do not fit the above requirements will always set this property equal to true. For example, a method that returns no value (such as a "void" in C++) will technically always succeed.
topListenBindIpAddress
const char *listenBindIpAddress(void);
void put_ListenBindIpAddress(const char *ansiOrUtf8Str);
In most cases, this property does not need to be set. It is provided for cases where it is required to bind the listen socket to a specific IP address (usually for computers with multiple network interfaces or IP addresses). For computers with a single network interface (i.e. most computers), this property should not be set. For multihoming computers, the default IP address is automatically used if this property is not set.
topListenPort
If a port number equal to 0 is passed to BeginAccepting, then this property will contain the actual allocated port number used. Otherwise it is equal to the port number passed to BeginAccepting, or 0 if BeginAccepting was never called.
topOutboundBindIpAddress
const char *outboundBindIpAddress(void);
void put_OutboundBindIpAddress(const char *ansiOrUtf8Str);
In most cases, this property does not need to be set. It is provided for cases where it is required to bind the socket that is to connect to the SSH server (in the background thread) to a specific IP address (usually for computers with multiple network interfaces or IP addresses). For computers with a single network interface (i.e. most computers), this property should not be set. For multihoming computers, the default IP address is automatically used if this property is not set.
topOutboundBindPort
void put_OutboundBindPort(int newVal);
Unless there is a specific requirement for binding to a specific port, leave this unset (at the default value of 0). (99.9% of all users should never need to set this property.)
topPreferIpv6
void put_PreferIpv6(bool newVal);
If true, then use IPv6 over IPv4 when both are supported for a particular domain. The default value of this property is false, which will choose IPv4 over IPv6.
topSocksHostname
const char *socksHostname(void);
void put_SocksHostname(const char *ansiOrUtf8Str);
The SOCKS4/SOCKS5 hostname or IPv4 address (in dotted decimal notation). This property is only used if the SocksVersion property is set to 4 or 5).
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through a SOCKS4 or SOCKS5 proxy.
topSocksPassword
const char *socksPassword(void);
void put_SocksPassword(const char *ansiOrUtf8Str);
The SOCKS5 password (if required). The SOCKS4 protocol does not include the use of a password, so this does not apply to SOCKS4.
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through a SOCKS4 or SOCKS5 proxy.
topSocksPort
void put_SocksPort(int newVal);
The SOCKS4/SOCKS5 proxy port. The default value is 1080. This property only applies if a SOCKS proxy is used (if the SocksVersion property is set to 4 or 5).
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through a SOCKS4 or SOCKS5 proxy.
topSocksUsername
const char *socksUsername(void);
void put_SocksUsername(const char *ansiOrUtf8Str);
The SOCKS4/SOCKS5 proxy username. This property is only used if the SocksVersion property is set to 4 or 5).
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through a SOCKS4 or SOCKS5 proxy.
topSocksVersion
void put_SocksVersion(int newVal);
SocksVersion May be set to one of the following integer values:
0 - No SOCKS proxy is used. This is the default.
4 - Connect via a SOCKS4 proxy.
5 - Connect via a SOCKS5 proxy.
Note: This is for the outbound connection to the SSH server. It is used when the outbound connection to the SSH server must go through a SOCKS4 or SOCKS5 proxy.
topSoRcvBuf
void put_SoRcvBuf(int newVal);
Sets the receive buffer size socket option. Normally, this property should be left unchanged. The default value is 4194304.
This property can be increased if download performance seems slow. It is recommended to be a multiple of 4096.
SoSndBuf
void put_SoSndBuf(int newVal);
Sets the send buffer size socket option. Normally, this property should be left unchanged. The default value is 262144.
This property can be increased if upload performance seems slow. It is recommended to be a multiple of 4096. Testing with sizes such as 512K and 1MB is reasonable.
TcpNoDelay
void put_TcpNoDelay(bool newVal);
Controls whether the TCP_NODELAY socket option is used for the underlying TCP/IP socket. The default value is false. Setting this property equal to true disables the Nagle algorithm and allows for better performance when small amounts of data are sent.
topTunnelLog
const char *tunnelLog(void);
void put_TunnelLog(const char *ansiOrUtf8Str);
Contains an in-memory log of the SSH tunnel thread. This will only contain content if the KeepTunnelLog property is true.
topTunnelLogPath
const char *tunnelLogPath(void);
void put_TunnelLogPath(const char *ansiOrUtf8Str);
Set to keep a log file of the SSH tunnel thread.
topUncommonOptions
const char *uncommonOptions(void);
void put_UncommonOptions(const char *ansiOrUtf8Str);
This is a catch-all property to be used for uncommon needs. This property defaults to the empty string, and should typically remain empty.
Can be set to a list of the following comma separated keywords:
- ForceUserAuthRsaSha1 - Introduced in v9.5.0.98. When doing public-key authentication, forces rsa-sha1 to be used for the userauth algorithm even if the server supports rsa-sha2-256, rsa-sha2-512, but still requires SHA1 for the userauth algorithm. Make sure to set this option before connecting to the server.
- NoKeepAliveIgnoreMsg - Introduced in v9.5.0.76. Prevents the default behavior of the SSH tunnel sending an "ignore" message every 20 seconds to keep an unused connection alive.
- no-weak-mac-algs - Introduced in v9.5.0.98. Removes all weaker MAC algorithms from the list offered to the SSH server when negotiating the connection parameters during a Connect. Specifically, removes hmac-sha1-96, hmac-sha1, hmac-md5, and hmac-ripemd160. Note: Stronger algorithms such as hmac-sha2-256, hmac-sha2-512, etc., will already be automatically chosen because they are given higher preference. The only way a weaker algorithm is chosen is if the SSH server ONLY supports weaker algorithms. This option would only be set if you explicitly want to avoid connecting to older SSH servers, or servers configured in some unusual way where only weaker algorithms are supported on the server (which is rare).
- ProtectFromVpn - Introduced in v9.5.0.80. On Android systems, will bypass any VPN that may be installed or active.
- +ssh-hmac-etm - Introduced in v9.5.0.97. Version 9.5.0.97 disabled the *-etm MAC algorithms to mitigate the Terrapin attack. Use this keyword to include the etm MAC algorithms.
- +chacha20-poly1305@openssh.com - Introduced in v9.5.0.97. To mitigate the Terrapin attack, chacha20-poly1305@openssh.com is no longer included by default. It can be re-added by adding this keyword.
Utf8
void put_Utf8(bool newVal);
When set to true, all "const char *" arguments are interpreted as utf-8 strings. If set to false (the default), then "const char *" arguments are interpreted as ANSI strings. Also, when set to true, and Chilkat method returning a "const char *" is returning the utf-8 representation. If set to false, all "const char *" return values are ANSI strings.
topVerboseLogging
void put_VerboseLogging(bool newVal);
If set to true, then the contents of LastErrorText (or LastErrorXml, or LastErrorHtml) may contain more verbose information. The default value is false. Verbose logging should only be used for debugging. The potentially large quantity of logged information may adversely affect peformance.
topVersion
Methods
AuthenticatePk
Authenticates with the SSH server using public-key authentication. The corresponding public key must have been installed on the SSH server for the username. Authentication will succeed if the matching privateKey is provided.
Important: When reporting problems, please send the full contents of the LastErrorText property to support@chilkatsoft.com.
Returns true for success, false for failure.
AuthenticatePkAsync (1)
Creates an asynchronous task to call the AuthenticatePk method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topAuthenticatePw
Authenticates with the SSH server using a login and password.
An SSH session always begins by first calling Connect to connect to the SSH server, and then calling either AuthenticatePw or AuthenticatePk to login.
Important: When reporting problems, please send the full contents of the LastErrorText property to support@chilkatsoft.com.
Note: To learn about how to handle password change requests, see the PasswordChangeRequested property (above).
Returns true for success, false for failure.
AuthenticatePwAsync (1)
Creates an asynchronous task to call the AuthenticatePw method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topAuthenticatePwPk
Authentication for SSH servers that require both a password and private key. (Most SSH servers are configured to require one or the other, but not both.)
Important: When reporting problems, please send the full contents of the LastErrorText property to support@chilkatsoft.com.
Returns true for success, false for failure.
topAuthenticatePwPkAsync (1)
Creates an asynchronous task to call the AuthenticatePwPk method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topAuthenticateSecPw
The same as AuthenticatePw, except the login and password strings are passed in secure string objects.
Returns true for success, false for failure.
AuthenticateSecPwAsync (1)
Creates an asynchronous task to call the AuthenticateSecPw method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topAuthenticateSecPwPk
The same as AuthenticatePwPk, except the login and password strings are passed in secure string objects.
Returns true for success, false for failure.
topAuthenticateSecPwPkAsync (1)
Creates an asynchronous task to call the AuthenticateSecPwPk method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topBeginAccepting
Starts a background thread for listening on listenPort. A new SSH tunnel is created and managed for each accepted connection. SSH tunnels are managed in a 2nd background thread: the SSH tunnel pool thread.
BeginAccepting starts a background thread that creates a socket, binds to the port, and begins listening. If the bind fails (meaning something else may have already bound to the same port), then the background thread exits. You may check to see if BeginAccepting succeeds by waiting a short time (perhaps 50 millisec) and then examine the IsAccepting property. If it is false, then BeginAccepting failed.
Important: The listenPort must be a port number that nothing else on the local computer is listening on.
Returns true for success, false for failure.
BeginAcceptingAsync (1)
Creates an asynchronous task to call the BeginAccepting method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topCloseTunnel
Closes the SSH tunnel and disconnects all existing clients. If waitForThreads is true, the method will wait for the tunnel and client threads to exit before returning.
Returns true for success, false for failure.
topConnect
Connects to the SSH server to be used for SSH tunneling.
Important: Make sure to call CloseTunnel when finished with the tunnel, such as before exiting your program.
Note: Chilkat automatically sends an "ignore" message every 20 seconds to keep the connection with the SSH server alive. This can be turned off by adding the "NoKeepAliveIgnoreMsg" to the UncommonOptions property.
Returns true for success, false for failure.
ConnectAsync (1)
Creates an asynchronous task to call the Connect method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topConnectThroughSsh
Connects to an SSH server through an existing SSH connection. The ssh is an existing connected and authenticated SSH object. The connection to hostname:port is made through the existing SSH connection via port-forwarding. If successful, the connection is as follows: application => ServerSSH1 => ServerSSH2. (where ServerSSH1 is the ssh and ServerSSH2 is the SSH server at hostname:port) Once connected in this way, all communications are routed through ServerSSH1 to ServerSSH2. This includes authentication -- which means the application must still call one of the Authenticate* methods to authenticate with ServerSSH2.
Returns true for success, false for failure.
topConnectThroughSshAsync (1)
Creates an asynchronous task to call the ConnectThroughSsh method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topContinueKeyboardAuth
const char *continueKeyboardAuth(const char *response);
Continues keyboard-interactive authentication with the SSH server. The response is typically the password. If multiple responses are required (because there were multiple prompts in the infoRequest XML returned by StartKeyboardAuth), then the response should be formatted as XML (as shown below) otherwise the response simply contains the single response string.
<response> <response1>response to first prompt</response1> <response2>response to second prompt</response2> ... <responseN>response to Nth prompt</responseN> </response>
If the interactive authentication completed with success or failure, the XML response will be:
<success>success_message</success> or <error>error_message</error>If additional steps are required to complete the interactive authentication, then an XML string that provides the name, instruction, and prompts is returned. The XML has the following format:
<infoRequest numPrompts="N"> <name>name_string</name> <instruction>instruction_string</instruction> <prompt1 echo="1_or_0">prompt_string</prompt1> ... <promptN echo="1_or_0">prompt_string</promptN> </infoRequest>
Returns true for success, false for failure.
topContinueKeyboardAuthAsync (1)
Creates an asynchronous task to call the ContinueKeyboardAuth method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topDisconnectAllClients
Disconnects all clients, keeping the SSH tunnel open. If waitForThreads is true, the method will wait for the client threads to exit before returning.
Returns true for success, false for failure.
topGetCurrentState
Returns the current state of existing tunnels in an XML string.
Returns true for success, false for failure.
topIsSshConnected
Returns true if connected to the SSH server. Returns false if the connection has been lost (or was never established).
topLoadTaskCaller
SetAllowedAlgorithms
Provides a way to specific the exact set of algorithms allowed for the connection.
Returns true for success, false for failure.
StartKeyboardAuth
const char *startKeyboardAuth(const char *login);
Begins keyboard-interactive authentication with the SSH server. Returns an XML string providing the name, instruction, and prompts. The XML has the following format:
<infoRequest numPrompts="N"> <name>name_string</name> <instruction>instruction_string</instruction> <prompt1 echo="1_or_0">prompt_string</prompt1> ... <promptN echo="1_or_0">prompt_string</promptN> </infoRequest>
If the authentication immediately succeeds because no password is required, or immediately fails, the XML response can be:
<success>success_message</success> or <error>error_message</error>
Returns true for success, false for failure.
topStartKeyboardAuthAsync (1)
Creates an asynchronous task to call the StartKeyboardAuth method with the arguments provided. (Async methods are available starting in Chilkat v9.5.0.52.)
Note: Async method event callbacks happen in the background thread. Accessing and updating UI elements existing in the main thread may require special considerations.
Note: The application is responsible for deleting (via the C++ delete operator) the object returned by this method.
Returns NULL on failure
topStopAccepting
Stops the listen background thread. It is possible to continue accepting connections by re-calling BeginAccepting. If waitForThread is true, the method will wait for the listen thread to exit before returning.
Returns true for success, false for failure.
topEvents
To implement an event callback, your application would define and implement a class that inherits from CkBaseProgress. Your application can implement methods to override some or all of the default/empty method implementations of the CkBaseProgress base class.
For example:
CkSshTunnel sshtunnel; MySshTunnelProgress callbackObj; sshtunnel.put_EventCallbackObject(&callbackObj);
MySshTunnelProgress example:
#include "CkBaseProgress.h" class MySshTunnelProgress : public CkBaseProgress { public: MySshTunnelProgress(); virtual ~MySshTunnelProgress(); void AbortCheck(bool *abort); void PercentDone(int pctDone, bool *abort); void ProgressInfo(const char *name, const char *value); void TaskCompleted(CkTask &task); };
AbortCheck
Provides the opportunity for a method call to be aborted. The AbortCheck event is fired periodically based on the value of the HeartbeatMs property. If HeartbeatMs is 0, then no AbortCheck events will fire. As an example, to fire 5 AbortCheck events per second, set the HeartbeatMs property equal to 200.
PercentDone
Provides the percentage completed for any method that involves network communications or time-consuming processing (assuming it is a method where a percentage completion can be measured). This event is only fired when it is possible to know a percentage completion, and when it makes sense to express the operation as a percentage completed. The pctDone argument will have a value from 1 to 100. For operations (Chilkat method calls) that complete very quickly, the number of PercentDone callbacks will vary, but the final callback should have a value of 100. For long running operations, no more than one callback per percentage point will occur (for example: 1, 2, 3, ... 98, 99, 100).
The PercentDone callback counts as an AbortCheck event. For method calls that complete quickly such that PercentDone events fire, it may be that AbortCheck events don't fire because the opportunity to abort is already provided in the PercentDone callback. For time consuming operations, where the amount of time between PercentDone callbacks are long, AbortCheck callbacks may be used to allow for the operation to be aborted in a more responsive manner.
The abort output argument provides a means for aborting the operation. Setting it to true will cause the method to abort and return a failed status (or whatever return value indicates failure).
ProgressInfo
A general name/value event that provides information about what is happening during a method call. To find out what information is available, write code to handle this event and log the name/value pairs. Most are self-explanatory.
TaskCompleted
Called in the background thread when an asynchronous task completes.